Continuing the “Tips and Tricks for Nuke” series, Hugo Léveillé builds upon the previous courses, showing useful tips and tricks that you can apply on the job. The tips range in time from 5 to 25 minutes and are aimed to help you in your everyday compositing.
After a successful previsualization of our skateboarding spot in our MYA223: Previz for Commercials course, we now move into production for this advanced Nuke course. For principal photography, we will be working with Stiller Studios to create incredible high speed motion control photography.
First, the multi-pass composite is set up with the passes that were rendered with V-Ray. The car is graded to match the color of the background footage and then we'll look at the shadow extraction process to add the car shadow and ambient occlusion to the background. Finally, grain is added to the CG elements and finishing touches are made to the composite to achieve a realistic shot.
The course starts out covering rigging the car and animating it in Maya followed by showing how you can use the Quad Draw feature in Maya to remodel the generated meshes for the projection process. Also, we will use VRaySun and VRaySky to set up the lights to match the real world lighting in the scene. Finally, you'll see how to use V-Ray nodes to project the footage on the rock models, set up the render layers, and render the scene.
Next, the course shows camera tracking in Nuke as well as using the Point Cloud Generator to create models of the rocky cliff for projection effects. Next, the camera and scene is exported to Maya and prepared for the next steps.
FXPHD – NUK313 Photorealism in Compositing with NUKE Case Studies
https://www.fxphd.com/details/619/
The second part of this two-part course, taught by Victor Perez, focuses on putting the theory discussed in the first part (NUK312) into practice. To that end, this courses uses our case studies with a practical approach, compositing the scenes from scratch to recreate the qualities of light, from internal to external setups, in different times of the day.
The intention, technical arrangement and storytelling capabilities for each shot are reviewed in this series of classes. The course includes over 20GB of high quality footage for you to practice your skills.
FXPHD – NUK312 - Photorealism in Compositing with NUKE Fundamentals
https://www.fxphd.com/fxblog/new-course-photorealism-in-compositing-with-nuke-fundamentals/
One of our most popular instructors, Victor Perez, is back with the first of a two part course that he’s been working on for fxphd. It looks at the key tools that are the building blocks for managing color and creating a photoreal composite. Perez provides a detailed foundation of nodes such as Grade, ColorLookUp, secondary operators (brightness, contrast, saturation), as well as valuable tips for using the Viewer and Pixel Analyzer.
FXPHD – NUK222 – Guerrilla Guide from the NUKE Trenches with Eric Deinzer
We are very proud to include this stand out Nuke course. While we generally hate ‘tips and tricks’ there is something very important to be said for professional production approaches that are used daily to deliver outstanding work. This is not an industry of theory we work in, – you need to deliver and show results on screen. For Nuke Compositors this is that course !
10 Class | Video: 1080p | 8.52 GB
With independent productions for new media on the rise, we’ll discuss what we can learn from bigger pipelines and how we can condense and use some of those techniques to enhance and speed up our smaller productions and budgeted pipelines. We’re excited to be working with Corridor Digital, a highly successful YouTube content creator, with over 3.5 million subscribers and videos which regularly receive over 20 million views. Using Corridor Digital’s footage, we’ll find shortcuts in plotting out and creating effects and see how Nuke and its true 3D compositing environment can speed up out work and make it look top notch! We’ll also do a case study on how Corridor Digital shot their footage to be composited and brought to final.
Duration: 4hr 20m | Video: h264, yuv420p, 1440x810 30fps | Audio: aac, 44100 Hz, 2 ch | 2.1 GB
Genre: eLearning | Language: English | Project Materials Included
Space is calling. Here we will be working on a Virgin Galactic spec spot put together by Director Michael Chance. We will be focusing on three shots and how we can use Modo to previs and even render final images. This course is designed with the compositor in mind. Here, we’ll cover a wide arrange of 3D techniques and practices to add to your tool belt. As compositors, we’ll set up everything we need to bring out shots to final in Nuke.